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Showing posts with label project. Show all posts
Showing posts with label project. Show all posts

Monday, December 5, 2011

Fighting with OpenGL #2

I've got a new version of my 'engine'. I've rewritten a quite big part of code and added a few new features. Among others:
+directional and ambient lighting
+materials (currently just framework)
+procedurally generated meshes (box and sphere)
+integrated zlib and pnglib

I have some fun with generating a sphere mesh. I am starting from the octahedron, tessalates it few times and normalizes new vertices, so they "puffs" creating more and more precise sphere model. I've got many problems with generating indices for those vertices, but at last I've managed to do it.

Saturday, October 1, 2011

Pacman #4

I've send my pacman game on WSoC. It is compo organised by community of http://warsztat.gd/. I won't probably develop the game more, so there is wsoc version.

Wednesday, September 21, 2011

Pacman #3

OK, version 1.9 is there. Major changes are:
+added "shield" when the ghost hit us,
+added fruits, when you eat fruits you get extra points and sometimes a bonus and from time to time a penalty,
+added bonuses (high speed, double points, lives),
+game is more balanced than previously
+fixed some minor bugs.

Friday, September 16, 2011

Pacman #2

There is new version of my pacman game. Exactly it is a level editor and the gameplay is locked. You can download it from here and play a while.
LMB - add object
RMB - remove object
1 - 8 - change object type
R/F - change color
A/D - prev/next level
0 - eraser
Enter - save

Wednesday, September 14, 2011

Pacman #1

I've finished first version of my pacman game. You can download it from here. This is clone of the game (one of my favourites) from Commodore 64, which I played when I was young. The game requires OpenGL 3.3 compatible graphic card.