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Thursday, October 20, 2011

Fighting with OpenGL #1

After a long break, I return to 3d graphics programming. An application, which you see on the picture at right, is a demo of my 3d engine (I know that some may smiling now...). The screen shows a simple diffuse-shadowed cube, rendered with the use of the light pre-pass technique. First it renders the geometry (depth and normals) to one texture, next computes lighting from this texture and store in in the other one. In the last phase, geometry is rendered once more, but now all required information are available (e.g. information about lights), so we get final result.

Saturday, October 1, 2011

Pacman #4

I've send my pacman game on WSoC. It is compo organised by community of http://warsztat.gd/. I won't probably develop the game more, so there is wsoc version.